Game Engine Design And Implementation By Alan Thorn

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Game Engine Design And Implementation
 By Alan Thorn

Game Engine Design And Implementation By Alan Thorn


Game Engine Design And Implementation
 By Alan Thorn


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Game Engine Design And Implementation
 By Alan Thorn

  • Sales Rank: #1762451 in Books
  • Published on: 2010-07-14
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.90" h x 1.30" w x 6.90" l, 2.10 pounds
  • Binding: Paperback
  • 594 pages

About the Author
Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesis of Ragnarok. He is the author of ten video training courses and thirteen books on game development, including Practical Game Development with Unity and Blender and UDK Game Development. Alan has worked freelance on more than 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming 2D-adventure game, Mega Bad Code, for desktop computers and mobile devices.

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Game Engine Design And Implementation By Alan Thorn PDF

Game Engine Design And Implementation By Alan Thorn PDF

Game Engine Design And Implementation By Alan Thorn PDF
Game Engine Design And Implementation By Alan Thorn PDF

Game Engine Design And Implementation By Alan Thorn


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